Motion Design
2D, 2.5D & 3D animation, motion graphics, music videos and title sequences.
I move between 2D, 3D and AI-assisted pipelines depending on what the brief needs. A recent piece for a plastic bottle line was pure 3D product animation. A brand campaign the same month used style frames and AI-accelerated look-dev in ComfyUI to lock the mood before anything got animated.
Delivering CG pictures since 2006, freelance since 2012, working from Tokyo (GMT+9). Past work runs from agency campaigns for major licensed properties to independent product and brand pieces.
Award-winning#JVMC2023 #縦型mv

BABY SUSHII - Kiss the boys and made them cry

BABY-G×HELLO KITTY
+365K viewsBABY-GxPOKEMON

Emmanuel Emo - AUBE

EvoBLOW Laser | Sidel + Intro

Grace Aimi「BED ROOM TRIP」

Hikaribor Sonus

I Call It Love - Emilie Simon
+200K views on YouTubeJenn Ayache - Forteresse

KOHH x Adobe - “2 Cars” MV Challenge

La Ligue contre le cancer
Award-winningLa Reine de Kabukicho (Kabukicho Creator's Gallery 2023)

Listen&Rythm|RIS to RANTE

Loading... - NewDreams

Memini Hikaris

N U I T - A story of light, life, dust

N U I T - ALT REAL

N U I T - Another One

N U I T - Hold your horses

N U I T - I feel Love

N U I T - Life Taker

N U I T - Looking For Gold

N U I T - No Pain No Game

N U I T - Try Me

Natasha Tagada

No Name 101 - A+

No Name 101 - Ever & Ever

No Name 101 - Midnight101

Octopus Hikari
+300K views on YouTubeSUPERBUS - On the River

Sweetie Chocolate - Jimmy

Tiktok Short Music/Lyrics Video Selection

TokyoClichés - The Movie

VegeProject Japan
![VOLUMETRIC CAPTURE DEMO [KIYOSUMI-SHIRAKAWA BASE], 3D](/_astro/sonypcl_forest6.BooY-iBp_Z28b2RU.webp)
VOLUMETRIC CAPTURE DEMO [KIYOSUMI-SHIRAKAWA BASE]

What is Vegan Food all about? ヴィーガン料理とは?

浜崎あゆみ / Ayumi Hamasaki - SEASONS (neoyume.com remix) #ayumix2020
Tools
- Blender
- After Effects
- Premiere
- Houdini
- Unreal Engine
- Photoshop
- Illustrator
- Substance Painter
- ComfyUI
- Ollama
- Claude Code
- GitHub
What this covers
- Product motion and 3D renders, from a single hero shot through to a full spot
- Explainer and process animation that makes a mechanism or a workflow legible
- Ad and social cutdowns, built to work with the sound off
- Motion systems for a brand campaign: consistent look, multiple formats
- Style-frame driven look development, agreed before anything moves
- AI-accelerated concepting and look-dev, to reach a locked style faster before the hand-built work begins
Indicative pricing
Indicative starting points for product and explainer work. Music videos and lyrics videos run on published packages, see the music visualizer page.
- 3D product or hero shotfrom €1,500
- Explainer / process animationfrom €3,000
- Campaign spot with multiple cutdownsfrom €6,000
Ex-tax, invoiced in JPY at the invoice-date rate. Every project is quoted after the brief.
How a project runs
- Send the brief and referencesWhat the piece needs to do, who watches it, deadline, anything you already like the look of. A quote and a schedule come back inside 48 hours, Tokyo time.
- Lock the look on stillsStyle frames settle palette, texture and pacing before anything moves.
- Build and animateFull CG, 2D, or a mix, whatever the brief calls for. AI tools may speed up exploration here. The animation itself is hand-built.
- ReviewFirst feedback happens on a viewport preview.
- Deliver the mastersCut and encoded for whatever the release needs, vertical or horizontal, broadcast or social.
Before you ask for a quote
Do you shoot live footage?
Almost everything here is built in 2D and 3D inside the computer, with no location, no crew and no shoot day, which is what keeps a solo turnaround and one consistent art direction possible. I have some shooting and photography experience, so footage you supply can be tracked, integrated and graded into the animation.
Can you start before the product is finalized?
Yes. Style frames and blocking can begin from early CAD, sketches or even a stand-in reference product, then swap in final assets once they land. Hero close-ups are the exception. If a shot depends on surface detail, that one waits for final geometry or texture maps.
What formats do you deliver?
Everything is built mobile-first in vertical 9:16 for Reels, TikTok and Shorts, with 16:9 for YouTube and broadcast. 4K masters are standard. HDR is available on request, and clean loops get cut for Spotify Canvas and social headers.
What does it cost?
Indicative starting points are listed above. Product and explainer animation still get quoted per project, since the range between a single hero shot and a full campaign spot is wide. Send the brief and a rough sense of length and I'll come back with a number inside 48 hours. If it's a music video or lyric video specifically, those run on published packages instead: the breakdown sits on the music visualizer page.
Do you use AI in the pipeline?
Only where it helps, and only on my own machine. When AI is involved I run local open-weight models (ComfyUI, Ollama), so your assets and your project files never leave the studio, and the energy cost stays well below cloud generation. For research and translation I use online assistants with logging and training switched off.
What a client said
He communicated clearly and frequently, making it easy to track progress and manage the schedule with confidence. His reliability and attention to detail made the entire process smooth and enjoyable.